Re – assessment of Gamma Innovation Inc. in RightBridge Ventures portfolio
07 October 2020
Effective 7th of October 2020. With reference to the recently announced acquisition of Gamma Innovation Inc. (“Gamma”) from Animoca Brands Limited (“Animoca”), the Board of RightBridge Ventures AB (“RBV”) wishes to inform the market that upon further re-assessment of RBV’s business objectives and operational environment requirements, RBV and Animoca have jointly decided that Gamma is not a right fit to RBV portfolio.
Consequently, RBV and Animoca have jointly agreed to sign a deed of termination with the ownership of Gamma to be reverted to Animoca.
The Board of RBV wishes to thank Animoca for the extensive cooperation and support that Animoca has provided to RBV and hope that there will be future collaboration opportunities.
Abelco Investment Group AB (“Abelco”) and Abelco’s main shareholder, Fatfish Group Limited, have jointly expressed continuous support and confidence in RBV and its management in this strategic decision, with a further investment of 1.4 million SEK to accelerate the execution of its business plan and IPO process
RightBridge Ventures Board of Directors appoints Magnus Leppäniemi as independent board member
02 September 2020
Effective 1st of October 2020, the Board of Directors (the “Board”) of RightBridge Ventures AB (“RightBridge Ventures”) is pleased to announce the appointment of Mr. Magnus Leppäniemi (“Mr. Leppäniemi” or “Magnus”) as independent board member of RightBridge Ventures.
“I’m very excited to join the Board of RightBridge Ventures,” commented Leppäniemi. “RightBridge Ventures is the first European esport and gaming venture capital firm to be listed, thus, broadening up the access to the returns of the esport and gaming industries tremendous growth, previously restricted to a small group of investors, as well as contributing to the maturity of the sector.”
Entire announcement: New Board appointment to the RightBridge Ventures Board of Directors
TAPPING on GAMING INNOVATION
RightBridge Ventures acquires Gamma Innovations Inc.
18 August 2020: RightBridge Ventures AB (“RightBridge Ventures”) and Animoca Brands Corporation Limited (“Animoca Brands”) have initiated a strategic partnership with the acquisition of Gamma Innovations Inc. (“Gamma”) by RightBridge Ventures.
Gamma offers a PC software application that allows users to leverage their computers’ idle processing power to generate Razer loyalty credits called Razer Silver. The commercial relationship between Gamma and Razer that represents a potential audience of 60 million Razer users, consisting primarily of gamers. Currently, Gamma’s software has over 35,000 unique active users.
The acquisition of Gamma confers to RightBridge Ventures the capacity to:
- Leverage the growth of Play2Earn. Play2Earn is one of the strongest trends in the gaming industry, contributing to resolve the industry challenge of capitalising large Free2play audiences. Play2Earn game engines such as GammaNow are at the heart of the Play2Earn ecosystem.
- Tap the strong growth of the Artificial Intelligence and Machine Learning markets. Gamma is exploring the opportunity to utilise the computing power generated by GammaNow users to power artificial intelligence (AI) and machine learning functionalities. GammaNow’s computing power is inexpensive, reliable, scalable, and in the long term has the potential to outpower cloud supply, which is expensive and unable to meet future demand projections.
- Access to a large gamers’ community. Razer represents a potential audience of 60 million users, consisting primarily of gamers. This relation shall be leveraged by RightBridge Ventures portfolio companies.
More information abouth Gamma at: https://www.gammanow.com/
2020 TRENDS – THINGS ARE CHANGING IN GAMING
Latin America is leading and mobile gaming is bringing gender equality
As customers lined up to ricochet a single pixel between the two rectangles, the makings of a $120 billion industry were officially set in motion. It’s an industry drawing in more and more contenders, from Amazon to Facebook, Bytedance to Google. As the industry faces perhaps its most unpredictable year yet, we’ve gathered four insights to shed some light on what could be in store, by focusing on what matters to gamers.
Disruption in Banking – RAZER YOUTH BANK
Gaming company Razer is looking to become a bank
The gaming company Razer, through their entity ‘Razer Fintech’, has applied to the Monetary Authority of Singapore (MAS) for a digital banking licence (Digital Full Bank License) to service the youth and millennial demographic that makes up an overwhelming base of it’s fans and Razer’s users.
The Razor Youth Bank aims to “deliver a highly differentiated value proposition” through using the brand’s authenticity with the global youth and millennial population (set to surpass the Baby Boomers demographic this year in the U.S.) to “create and deliver highly innovative and bespoke banking solutions to a large underserved demographic”. The brand is well known for its ergonomically built, brightly-lit devices and hardware.
Details on the announcement: https://disruptionbanking.com/2020/01/03/razer-digital-banking-licence/
RightBridge Ventures is looking for interns and junior analysts with passion for gaming and esport
We fix our own coffee. We pick our own lunch. So you won’t be doing that. But we think at loud and we are passionate about digital entertainment, gaming and esport.
We are looking to hire part-time interns and analysts. If you are keen to be a part of a fast-paced work environment, this is a gig that you will love. The internship is for a tenure of 3-6 months, post which the position might be made permanent.
You will get to work on spotting the next big thing within digital entertainment, gaming and esport, interesting research work, analyze emerging trends, international markets and in-house events.
Send your personal introduction to firstname.lastname@example.org
IT IS GONNA BE EPIC!
MOBILE ESPORT ACCELERATION
Regional Esports Market Report – Latin America
- Accessible test market for brands
- Passion and talent for competition
- Growing interest in esports thanks to lockdowns
- Proximity to publishers affects communication and growth
- Fragmented regional landscape with esports feasts and famines
- Less access to capital and local currencies’ value internationally
See original post at ESI ESPORTS INSIDER